Interactive Computer Graphics: A Top-Down Approach Using OpenGL 5th Edition
 Computer  animation and graphics–once rare, complicated, and comparatively  expensive–are now prevalent in everyday life from the computer screen to  the movie screen. 
Interactive Computer Graphics is the only introduction to computer graphics text for undergraduates that fully integrates 
OpenGL  and emphasizes application-based programming. Using C and C++, the  top-down, programming-oriented approach allows for coverage of engaging  3D material early in the course so students immediately begin to create  their own 3D graphics. Low-level algorithms (for topics such as line  drawing and filling polygons) are presented after students learn to  create graphics. 
This book is suitable for  undergraduate students in computer science and engineering, for students  in other disciplines who have good programming skills, and for  professionals.
 From the Back Cover  FIFTH EDITION Interactive Computer Graphics: A Top-Down Approach Using OpenGL® Edward Angel, 
University of New Mexico This book introduces students  to the core concepts of computer graphics with full integration of  OpenGL and an emphasis on application-based programming. using C and  C++, the top-down, programming-oriented approach allows students to  quickly begin creating their own 3D graphics. Low-level algorithms, such  as those for line drawing and filling polygons, are presented after  students learn to create interactive graphics programs. This book covers all the  topics in a fundamental course, including lighe-material interactions,  shading, modeling, curves and surfaces, antialiasing, rasterization,  texture mapping, and compositing. 
KEY FEATURES 
- NEW! Up-to-date coverage on the newest texturing techniques, such as multi-texturing and bump mapping.
- NEW! Expanded coverage of modeling and procedural methods, including procedural noise.
- NEW! Expanded coverage of scene graphs and real time.
- NEW! Expanded coverage of programmable shaders.
- Revised treatment of demo programs.
 Edward Angel is Professor  Emeritus of Computer Science, Electrical and Computer Engineering, and  Media Arts at the University of New Mexico where he was the first  Presidential Teaching Fellow. He holds a PhD from the University of  Southern California and a BS in Engineering from the California  Institute of Technolgy. He is also the director of Art, Research,  Technology, and Science Laboratory (
ARTS Lab) at the  University of New Mexico. 
 
About the Author Edward Angel is a professor  of computer science, electrical and computer engineering, and media arts  at the University of New Mexico. He holds a PhD from the University of  Southern California and a BS in engineering from the California  Institute of Technology. He is also the director of Art, Research,  Technology, and Science Laboratory (ARTS Lab) and the Arts Technology  Center at the University of New Mexico. He is the author of Interactive  Computer Graphics and OpenGL: A Primer.
 
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